First, for clarity on the "Fable 3 Main Executable Error" which has been plaguing people with few answers for a while now, if updating Windows Live doesn't help-- and it does help some people, apparently-- your graphics card might be too weak. This was my problem-- using Can You Run It? might help you figure out if this is the issue. For a run-through of computers I've played it on:
- Nvidia GeForce 9800M runs Fable III perfectly at Very High.
- ATI Radeon x1300Pro cannot run Fable III at all and resulted in a Main Executable Error.
- ATI Radeon 4200 HD runs Fable III at Very Low, with significant stuttering. The graphic interface is so affected that playing the mini games successfully is impossible, as well as battles where you have to keep moving and dodging (e.g. boss battles like Saker).
- Nvidia GeForce GTX 260 runs Fable III perfectly at Very High.
Roleplaying Capability
Morality
The patterning on her face is due to Good morality. |
If the player wants to play an evil character, they have to make evil decisions all the way through, regardless of whether they think a choice is evil or not, and regardless of whether it fits with who they're roleplaying. There are no room for murky morality questions, where a player could have good reasons for doing a bad thing, or even just greedy reasons for doing a bad thing: there are only things decided by the all-powerful Lionhead gods to be good and evil, sometimes for no apparent reason and sometimes just to murder chickens. An example of murky morality or greediness in Fable: The Lost Chapters would be virtually all of the quests one could do to raise money for Teresa's present. The player could take the cheating husband's bribe, but still tell his wife, or could beat up the "good" little kid, but still beat up the bully and give the bear to the little girl, etc. The lack of any grayness to the morality in Fable III makes for a flat experience when trying to play a character who's just a little morally questionable rather than out-and-out murdering, chicken-torturing evil. It also means there are no places where the player could make up a turning point in their roleplay: I wanted a character who was basically good to be changed and become evil due to the death of her beloved. So I made good decisions. When I wanted to make bad ones, the ones available were too bad to ease from one moral path to the other and still keep roleplay characterization.
Tattoos glow blue due to Will use and morality. |
Relationships
For the first time, ever, a lesbian! It only took twelve hours. For every five gay men, one lesbian. |
"Oh, if only you realized," I think, resisting the urge to turn off the safety and take aim.
Rating: 2/5. It would be lower, given the inability to affect the Hero's morality or form any complex relationships with other characters, but after playing Oblivion I've come to appreciate having different choices in armor/clothing and weapons. Customization is, as the game masters in The Game quest say, key.
Battle
This is where I would give the highest rating hike between the first Fable III review I did and this one. Magic in Fable III is much more limited and has fewer options than it did in Fable: The Lost Chapters. However, what one can do with it can be interesting in its own ways. Slow Time and Summon Creatures are both potions rather than spells, and all that's left now are attack spells in the form of gauntlets-- nothing available to make me/the Princess invisible, move faster, etc. This is a weakness in that I often wish I could cast spells on myself in some way, and am frustrated by the lack-- most RPGs allow spellcasters spells they can cast on themselves. Despite this, spellweaving allows attack spells to be used together is very interesting-- I like to combine the Shock and Vortex spells to make what I call the "insta-win" spell. Essentially, it brews up a thunderstorm that can toss entire parties of enemies around as well as paralyze them.
My naming scheme: angry women warriors with wings. |
Another nice touch is the Princess' finesse with her sword-- the animation and the way she moves and parries shows real skill, which is a pleasure to watch. Most RPGs are just slashhackslash, so it's nice to see a game where the character actually looks like she knows how to use her weapon as something other than a baseball bat.
Once the player progresses past the starter area where there are only wolves, there are lots of Hobbes and Hollow Men. This can get very tedious and some variety would be welcome, but at least it's no longer far too easy. And eventually, the wolf packs gain Balverine leaders! Lack of difficulty was one of the larger faults of the game, so it's very nice that it picks up after that. As my Princess leveled up, groups of enemies also began to get harder. The Mercenaries start to wear armor and have Will users, the Hobbes have their equivalents of the same, the Hollow Men have their equivalents, &c. The only flaw in this is that the hardest of each group looks like a previous boss. For example, the hardest Mercenary unit to beat looks and acts precisely like Saker. So, until I saw the unit more than once, I was terrified I had somehow managed to accidentally kill Saker himself and would lose his help in gaining the throne.
The other large fault with battle remains, however: no will points, no hit points, and since games are essentially a system of rules to manage various resources (e.g. points) with, this is a problem. I think I've only had to use potions once so far, in the battle with Saker. I feel less like I'm fighting for my life and more like I'm having a mix of target practice with my gun and tornado fun-times with my magic.
Revised Rating: 3/5. There are many flaws, but even with them, combat is still enjoyable.
Quests
What are these people smoking? And can I get them some more? |
Reaver is my hero. Can marrying him be a new DLC? |
Revised Rating: 2.5/5. Early quests are largely, though not always, awful and uninspired. Deal with it. Side quests tend to fall into the same patterns.
In Comparison to Fable: The Lost Chapters
Demon Doors
I don't think that it's that there's fewer of them. I think the problem is that none of them can be opened until the player progresses at least fifteen hours into the game, probably more. This is made up for somewhat by the silver key chests and the gold key doors, but instead of gold key doors, I would honestly prefer just a few Demon Doors with quests that are easier to accomplish.
Everything Else
See the first review if you desire the incensed answer to this. Let's just say, almost everything about Fable: The Lost Chapters was better and leave it at that.
Overall Rating
Story: 4/5
Battle: 3/5
Quests: 2.5/5
Roleplaying Capability: 2/5
Final Score: 2.9/5
Fable III is an average game, verging very close to being a bad game and often slipping over that fine line. However, nostalgia for the original Fable, love of the ability to customize your weapons and outfits, and a fondness for attempting headshots might keep you coming back for more. Seeing the accumulation of gold, accomplishments, and upgrading legendary weapons is also addictive. Come to Fable III for fun and familiarity, but you won't find anything groundbreaking.
No comments:
Post a Comment