Update: Battle
Since I last played, I have definitely managed to grasp the battle system. It's actually kind of interesting
Essentially, Dragon Age is a party-based WRPG, with a lot of strategy elements mixed in, which makes for a compelling system. Unlike with many other battle systems, I rarely feel disengaged or bored, as if I'm just clicking a button. For example, there was a party of Darkspawn who were guarding a bridge. My goal was to get to the other side of the bridge, but just hacking my way through was a failure-- I kept dying. So, to get through to my goal, I launched wave attacks. First, I went forward until they noticed me there and killed all who dared come close to my party. The leader of their band was still waiting, though, so we retreated and waited for everyone to rest and heal. Then, my character inched forward and shifted into stealth mode, getting out my bow and arrow and kicking some Darkspawn leader ass. The rest of my party rushed to join me and we pretty much rocked. Then, we retreated again, healed, and slaughtered the rest of the Darkspawn scum. There's strategy involved in how one wins the battles, aided along by the ability to switch between weapon sets with the stroke of a button, different skillsets for even characters that are both warriors/rogues/etc., and the ability to use one of my favorite techniques of coating my blade in poison. (Elder Scrolls or Dragon Age, it doesn't matter. Poison kills.)
Update: Story (and Writing)
The Human Noble origin story was predictable and a little boring because of it. Yeah, I said it. After that, it picked up and became more compelling, with a great deal of depth. Again and again, my character was confronted with the fact that she was a woman and a Grey Warden-- no one was entirely sure what to think of that, since so few women are in the Grey Wardens. They almost made too much of a deal of it, since there are plenty of women in the army-- and bonus points, Bioware, for saying that men and women are represented equally and actually representing them equally. (I'm looking at you, Fable III, who have female bandit uniforms but no female bandits.) But the repeated mentions of my sex actually make sense: the Grey Wardens are a bit of a boys' club. Though I need to walk a thin line between spoilers and actual discussion, I have to say that the culmination of the Joining was disturbing. The person who I had been sort of led to admire let me down with his actions, and people I liked had bad things happen to them. And this is pleasing, because it means there isn't only one-dimension to this story.
The Monsters Are Kickass
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Last Screenshot, I Swear
This woman. Morrigan. She is so cool and pwns everyone. I hope desperately (and actually rather suspect, since she has her own Codex entry) that she will reappear. Additionally, although I have no screenshot of him, Alistair is full of snark and I love him. Must go game now. I'll see you in Ferelden.
As a note: this is not an official review, as I am too in love with the game at the moment and have not played long enough yet to give it a decent review. Instead, consider it a play-through commentary, and part of a series of posts.
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