After the trials and tribulations of starting a new job, moving, and etc., I'm finally back with my first impressions on Kingdoms of Amalur: Reckoning.
Story
I'm taller! Mwahahaha! |
Graphics
This game seems to borrow heavily from Fable. A swear that a lot of the character animations-- the way that my character, Faith, moved, for example-- seem to be the same as the way my character from Fable III moved. The graphics are smooth, exaggerated, and nice; the color palette is lighter than in other RPGs and everything is brighter.
Combat System
It's so pretty... not snowy at all.... |
Roleplaying Capability
The character creation isn't unlimited, but offers a nice selection. The piercings the game provides are a little blocky and weird-looking, and don't quite sit right on the character, which I hope they either fix by launch time, or someone patches in for later. Given the bevy of weapons and armor that the player can choose from, as well as the different play styles that KoA will adapt to, roleplaying seems like it might be at a good point in KoA. I'm not sure yet whether the game has any morality inbuilt into it, I.E. whether I can play an evil character. There is pickpocketing, etc, but it's unclear as to whether there's a negative effect. I suspect that morality is in the game, but is judged by an unseen meter. If there were more dialogue options allowing a greater range of character expression, I would be happier, but it seems at least fairly solid as it stands.
The boss battle of the intro dungeon. |
If Fable: The Lost Chapters were to have an honest successor-- and if that successor actually had the morality angle (need more definite information, KoA!)-- then I wish that KoA was it rather than Fable III. As it is, I'm happy enough that both games exist. KoA also seems to have drawn some from open-world titles, which makes it more expansive than Fable could ever hope to be, but is narrower and, at times, more charming (certainly less serious) than Skyrim. I will be glad to purchase KoA when it comes out on February 7th, 2012!
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